Each monster helps with different feelings. When you play, tap or drag the card to the monster who would feel that way. Some cards ask which monster could help instead โ the card tells you. Here's what each one does:
โ๏ธ Grown-up options
Each card waits for the Next Question button, so the answer and its reason stay on screen as long as you like.
After a placement that is not on the answer key, a "Grown-up: accept this choice" button appears under the feedback. Use it when the child gives a good reason. Accepted choices are listed in the round summary.
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โ Correct
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๐ Tried
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๐ Left
What's happening?
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Tap or drag the card to a Cuddle Monster who might feel this way!
๐ Amazing Job! ๐
What this game helps with
Therapy goals: emotional identification and vocabulary โ recognizing, naming, and sorting feelings โ plus matching real-life situations to emotions, empathy and perspective-taking, and the understanding that big feelings are normal and can be shared. Tips: there's often more than one monster who fits a feeling, so talk it through together. Ask the child about a time they felt that way, and use each card as a gentle opening to discuss emotions and healthy ways to cope. The score simply counts correct placements and attempts; it does not measure a child's feelings or emotional ability.